edictmods: (Default)
edictmods ([personal profile] edictmods) wrote2025-11-20 07:10 pm

INFO / FAQ

about edictum

Edictum is a roleplaying game that includes sci-fi, mystery, and horror elements. Characters are brought to this world with a crime tattooed on their left hand -- and how the world and events interact with those individuals depend on the crime. The game is also going to be self reflective in nature, giving opportunity for character growth and development. Player plots, chaos, and player input is encouraged, as it will be needed to further the plot of the game and make lives "better" (maybe) for characters.


Those that have the misfortune - or fortune - of awakening in this place will have direct influence on the development and expansion of the world through adventures, interaction, and with their very decisions. For better or worse, those that are within the world have committed a crime, and their repentance is the key to make the world a better, more hospitable place. Refuse? Well, the world will respond similarly. The more you fight (for or against), the more developments will occur.


Edictum is a sequel loosely based on Expiation and draws similar influences, and there may be references to the old world of Aldrip, Rumpitr and Ketsora.


Similar to Expiation, characters are being tested. Every event, every interaction, every action is a test of a character’s mettle, their power, their resilience, their ability to adapt and thrive or falter and succumb.

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arrival
Before arrival, characters will remember being in their own worlds. They could've been sleeping, dying, adventuring, or walking along on a normal day. That is, until they feel something seize them, and their vision blurring before darkness overtakes them.

They'll feel some things. They'll feel their back press against solid and cold, and maybe the sensation of claustrophobia will crawl into their mind. They may try to move or struggle or yell, but it's impossible. There's pain-- extreme pain as their senses warp and distort. And then there's a whir, and a whoosh, and they are overcome with a sense of stillness and peace. It’s invasive, forced and disquiet, but they cannot resist.

Until they open their eyes again, in Edictum.

Characters will awaken in a dank darkness of a cave home and the little light that is available can be found in small seams in the stone where blue crystals have taken root and emit a low glow. Characters will awaken on a hard stone slab to an open space that has a rudimentary pit in the middle of the room where a fire could theoretically be built to offer warmth and light.

Those that have arrived will come with the clothing on their backs - if they happened to be wearing any at their canon point - and nothing else. Any items such as weapons, armour, jewelry are mysteriously missing from their person, leaving all characters as derelict as each other in terms of wealth.

On the stone slab meant to be a bed, there are provided items for their usage: walkie-talkies, a stone bowl with 3 days of dry rations, and a mug and a toothbrush. All of these items are breakable or, in the case of rations, can be spoiled.

All characters will have their crime tattooed upon the back of their left hand (or left forearm if they have a lengthy rap-sheet). The tattoo cannot be scraped off, overwritten, or damaged. Your character already has a tattoo there? Too bad, the crime is overlayed over that previous ink.

Once you feel or stumble your way out of the single stone room that you awaken in, the world beyond that cold stone box is not any friendlier in terms of greeting you. This begins the start of your incarceration, but you’re not alone. Others like yourself are emerging from their abodes and there are a select few who have resided here long before you, toiling away who are shadows of their former selves, the very vitality of life drained from them so they are simply going through the motions day-in, day-out. That is, of course, if there is a day-night cycle.

After all, you are all underground. Welcome to the Hub.

Visit the Locations Page for more information.

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invitations
Edictum requires an invitation to join the game. Invitations will be opened at the time of the test drive meme (TDM) and they can be acquired either by a current player of the game or by requesting one from the mod team. Invitations must be approved prior to submitting an application; an invitation does not guarantee a slot in the game.

Visit the Invitations Page for more information and to submit a request.

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applications
Applications open every two months (January, March, May, July, September, November). Application availability is based on the number of invitations and the number of player slots at the time. Submitting an application does not guarantee a slot in the game.

If a player has an approved invitation, they are welcome to submit their application upon their opening at the mid-point of each application month.

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game pacing
Time flows in a 1:1 schedule, so each RL day is equivalent to one IC game day. There will be a game wide event every second month, and the alternating month the TDM will be posted. TDMs are considered game canon; characters that do not apply during the cycle will simply seem to disappear similarly to a dropped character.

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activity
AC is seven comments a month across two threads. There is no strike system, however passes may be purchased on the rewards page. The rest of the rules and guidelines for AC is here.

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hiatus & drops
A hiatus may last one month. Upon return from hiatus, a player should be able to make regular activity for the next two months.

Characters that are dropped can disappear when no one is looking. Players are encouraged to even have fun with this in a “S/he was here one second, I looked away and they were gone” if they choose to. Dropped characters may leave their items behind for other players / characters to take with OOC player approval.

If a player reapplies for the same character in a future application round, they will not retain their memories of their last experience. They will be able to regain these memories via the rewards page, with new threads from their current stay in-game. There is an in-game reason for this, which players/characters may discover along their journey.

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player / cast caps
At this time, there is a 70 player cap with no canon cap. If the mod team feels as if there needs to be a cap of canon characters to make sure that the game stays diverse, we will be announcing it in that month's SOTG. Upon approaching or reaching the cap, we will handle apps on a case-by-case basis depending on the current plot arc of the game and how much time the mods have for an increased player base.

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characters
What type of character can join Edictum?

➡ Canon characters - canons must 2+ months old

➡ Character relationship alternate universe (CRAU)

➡ The Youth - 15+ or older

➡ Alternate version

➡ Original Characters from original canons

Canon - Mechanical, god or god-like, bestial, and supernatural characters are welcome as long as they have an ability to communicate and interact with both the setting and other characters.

CRAUs - For players who would like their characters to bring in their memories from Expiation, they will find that plot details are hazy. They may remember character development and relationships, but the memories of the actual plot aren't available. This is to give everyone a level playing field when it comes to plot information. As far as other CRAUs go, go crazy! All are accepted.

The Youth - Aged characters trapped in a child’s body are acceptable. Additionally, adults who act like children are still approved to apply. Children characters younger than the set limit (15) will be handled on a case-by-case basis.

Alternate Versions - Different "versions" of themselves (aka, Marvel characters or Legend of Zelda characters) may be apped, but characters that are in a continuous story are not (see: Sora from Kingdom hearts, etc).

Original Characters (OC) - Characters from original player worlds are accepted. They will have to fill out an extended application to add more details of their world, character.

**We do not accept canon OCs. Malleable protagonists like Commander Shepard from Mass Effect don't count, but there will only be one of each malleable character in-game.

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canon points
Characters may be taken at the moment of their death. They may also be brought in during or after sustaining injury. In the case of injury, there are rudimentary methods of patching someone up, but unless a doctor or someone with healing spells arrives or is present, it might be a quick slide into their first in-game death.

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canon survival

Chronic illness or afflictions will come with a character to the point in the canon that they are taken from. The illness will not progress further, and in-game cures can potentially be manufactured.

Dietary restrictions (eg. vampirism, energy absorption, etc) will not be provided for in the setting in the beginning. The rations that characters arrive with will be in the form that they specifically need such as blood bags. Characters will need to make friends with those who can provide them with specific sustenance or forcibly take it.

Special items required for survival will be allowed. These items can be damaged or broken over the course of the game and events. They may also malfunction for in-game reasons.

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powers

Characters whose powers operate by an external source (god, mystical object, science, etc.) will not start with that source available upon first arrival, but through rewards, they may regain access.

Characters whose powers are innate (mutants, supernatural creatures, etc) will arrive with their powers intact; however, any objects that controls, directs, or filters those powers will not. They may be purchased through rewards.

For all powers, the caveat being that characters utilizing their wonderfully destructive or creative abilities on another character (minus NPCs) needs to do so responsibly. We are in the game to have fun, so please respect others who may not wish to partake in the uniqueness of another’s fantastical gifts.

So you want to end the world?

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canon updates
Yes, characters can be updated to further forward or backwards in their canonical timeline. Any character experiencing an update will seem to fragment out of existence painlessly, and they will remain absent for 7 IC days before reforming in the exact spot they dissolved from. Upon their return, characters will feel as if they never left, but of course will have changed memories of home.

For those that want to canon update their characters from new material (such as a new chapter or a new season), they must wait one month from the new material release before updating. Further information and the request can be found on the update page.

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setting
What’s the world like?

Your character lives in a cave with a box of scraps.

Are there non-playable characters (NPCs) around? What are they like?

Yes, there are NPCs who exist and primarily own the few shops that exist. The shop owners haggle half-heartedly, but neither will they simply give an item for free. If their items are stolen or they are abused, they will engage no further and offer no wares to said individual. There is also a correlation to crime against them and punishment.

They also shuffle along with little vibrancy going through the motions of existence, living one day into the next seemingly without joy, laughter or even strong emotions. They do not fight with each other, nor are they particularly collaborative. They engage in conversation minimalistically, offer only cursory information, and never stay in one place long unless it is tending their shop.

Is there a network to communicate on?

Well… sort of. There are walkie-talkies, but the underground cave systems vastly limit their performance compared to normal. Outside of the 100 meter range, there is just static. Walkie-talkies come with ten channels and characters can ask for someone to switch to a different channel for a less cluttered conversation. Of course, anyone else can also switch to that channel and eavesdrop, troll or otherwise be bothersome.

Currently there is no “private” setting. Thankfully there are lots of nooks and crannies that characters can meet up for secret meetings. Think of it like the nineties! Pass notes, whisper in the dark, or meet face-to-face. Perhaps someday there will be an actual network!

What’s Deja vu?

It’s a feeling of having already experienced the present situation. It is best described as an illusion of a memory where the time, place and context of a situation is uncertain. Perhaps one feels it entering a room, seeing a particular object, speaking or hearing a phrase. Everyone at some point in their lives can admit to such a sensation; it’s as instinctual as it is seemingly random. Is it an echo from the past? A sign of the future?

In Edictum, deja vu is common, almost unnaturally so. Where one may experience this sensation once or twice in their lifetime, these memory illusions occur often enough that perhaps someone will take note. There is no rhyme or reason for the occurrence from one time to the next or one person to another; all experience it randomly yet potentially at a frequency of once a month.

There’s talk about evolution. What does that mean?

This game is, by design, meant to adapt and change both in size, scope and setting. It will quite literally evolve over the course of events and with character’s actions, so the player base and their characters will contribute to the changes in the setting and future events. They may be rewarded or punished depending on how they handle themselves, their exploration and engagement with the world and how they interact with each other.

There are set points in time or following certain culminations of action that will cause a shift in the setting. Mission success and failure, calling in aspects of one’s world, and the morality of one’s actions will drive this evolution.

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death
Character death isn't permanent per se, at least not at first. There will be physical, psychological and other effects on a sliding scale of intensity depending on how many deaths a character has accumulated in-game. Deaths are tracked in this game and characters may experience increasing effects as the number of their deaths mount. We will also comment to said comments with the effect the death will have on the character, be it temporary or permanently.

For more information and to log an in-game death, please refer to the death page.

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attheendofthegame: (o19)

[personal profile] attheendofthegame 2026-01-04 12:12 pm (UTC)(link)
Cool, thanks!

rubbing my little hands together at the prospect of powers going screwy